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3D Sound Mixer

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The "3D Sound Mixer" understands sound as spatial, sculptural phenomenon and aims to develop a universal software tools for controlling the spatial distribution of sound.

It relies on an encoding format that is independent of a fixed playback situation. It is a tool for Composers, Sound Artists and Sound Engineers that provides the possibility to create spatial sound design for user-defined performance settings.

One implementation is the CUBEmixer.

References:

Winfried Ritsch, Thomas Musil, Johannes Zmölnig, and Robert Höldrich. 3D Sound-Mixer. Implementation eines kombinierten Ambisonic- und Bus-Mixers für den Einsatz in 3D Audio Environments. IEM Report 28/05, Institute of Electronic Music and Acoustics Graz, 2005.

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